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Off-Topic Discussion / Let's play the cat-censorship game! page 1 • inallcasinobitcoin.top


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Hi, Im doing this memory game where im supposed to randomize 18 words from a file, duplicate them and shuffle and then place in a matrix 6 x 6.
Ive gotten quite far, but im not sure what the best way is to place the words in the matrix, and been searching for ways a couple of days but cant find much info about this.
The "player" is supposed to pick 2 words and then i need to compare them, but right now i cant get passed the matrix bit.
Instead, use two for loops adding 6 to the value of i.
Post back if you can't get it and look at the first example I posted.
The internal program structure of your data does not need to be the same as the external representation.
Use the internal structure that makes the most sense and makes the implementation the easiest.
You just have to be able to display it as a grid and reference the list like it was a grid.
For the list, elements 0-5 would be row 1, 6-11 row 2, etc.
If row is 1-6 and col is 1-6 adapt by subtracting one when doing the calculation.
The class could optionally also support using letters as the row index if that would help.
Optionally, unless the requirements specifically require that you use a 6 by 6 words and letters games I found that odd as well.
Perhaps you should re-read the problem and make sure that it requires a 6x6.
Anyway, if you haven't solved it yet, post back with a little more info.
Hi there, and thanks for your interest in my problem.
It doesnt have to be 2 lists, one scrambled and one not scrambled.
I just have to randomize 18 word and duplicate them, then place them a list.
Hope it makes it clearer.
Anyone got some new ideas?
Ive also posted in another forum.
One while loop, no multiple for loops.
You should decide how the user will pick the column and row that they want, unless I missed it in your code obviously, a 6x6 matrix will be easier to determine row and column.
Did you like any of the http://inallcasinobitcoin.top/and/18-years-and-older-casinos-in-washington.html />Normally, we like to give you advice and don't like to write your code for you.
The words and letters games you receive tends to vary directly with the amount of effort you appear to be putting in.
We ok I feel that putting in effort to contribute to the solution even if you got the idea from someone else helps you to learn more from the process.
If you like an idea, but are having trouble implementing it, show us your work -- this shows your effort -- and we will help you correct what isn't working.
If you've been working on the code and making changes, please post the updated code.
If you're having problems with the updated code, describe what it is doing and what you wanted it to be doing and we'll make suggestions check this out how to get the two closer together.
Yes ive been workin a lot with it, but i kinda struggle since we didnt have many good lessons, and not a lot of scheduled lessons with teacher assistance.
And the book we are learning from or should i say.
I chose memory game coz i thought it would be fun and maybe if i had the time i would do a graphic version so i could get an A.
But since we were 88 students and only around 4 assistants per lesson i dont feel ive gotten the help i was promised.
I first started out with one.
One problem is right now that i need to first write the letters ABCDEF in front of the row, so thats what im trying to do now.
Im not supposed to show the words in the matrix unless the player turn the position with the word around.
Its supposed to show as "---" when its face-down.
Thanks a bunch for your interest in helping out with Python, how come you all are so helpful?
Ive managed to apply the "Ruta-class" so it only shows '---' right now.
I modified Ruta to use 7 dashes instead of 3 and I also modified it to 'center' the word in 7 spaces so I could skip the forced left or forced right alignment.
Have you all left me to my own misery now?
Have you got any ideas?
I dont quite get how im supposed to end the game.
Im playing about with the "while not gameover".
How am I supposed to store the user input to make the '---' turn over to a word.
And how do i make sure it doesnt turn back until the second choice from the user.
And then if they are a match keep them turned up for the rest of the game.
And how to i match them?
Oh, and is it better to use the "def gameboard :" than to have the code straight under main :?
Oh i missed your reply!
I've been waiting all day, but now when i posted i realised it had ended up on "page 2".
The first bit of code, for the print out worked excellent, but i dont understand the second code part, and not sure where i should implement it?
Note that I pass it the liobj list with all of the Ruta in it.
The liobj list is local to my main so I have to pass it to the functions that help.
My input validation routines allow the user to select a card, but before they accept the card, they confirm that it is hidden.
They also test to make sure the selection is in range and properly formatted.
I have the user select a card like 'B3' or 'C4' I ask for the first card validate it flip it and drawBoard again.
I ask for second card validate it flip it and drawBoard again.
Then I compare the first card to the second card, if the cards match, I increment nmatch.
If they don't match I flip both cards back.
Unless the game is over, the loop in main please click for source back and draws the board again.
So what is "inword"?
And when i try to run my program, it said NameError: global name 'liobj' is not defined And whats spacepad?
Here's the outline of how my code is organized.
My teachers told me that i could do most of it in main.
Just because you 'could' do most of it in main doesn't mean you 'should'.
Start simple, write and test a simple function, make sure to give it both valid and invalid inputs.
Make sure that it handles everything that it might expect to see.
For example, when I was testing the decode function, I gave it several valid values: 'A1', 'B5', 'f2', 'c4' but I gave it invalid values as well: 'c0', 'g3', 'a 4', '3c', 'd34', 'bug', 'dd'.
I used my decode to help validate the user input.
My version of the decode function actually displays the error messages using print.
This part will need to be reworked a little if I decide to make a GUI for the progam, but so will a lot of other code.
Yeah, its just that as a beginner one tend to do what the teachers tell you.
Where does the wlist come from?
For the decoding part, should i use def decode loc1, loc2 or is it enough with loc?
I corrected a small thing i noticed.
All decode does is translate from 'a1' to 0, 'a2' to 1, 'a3' to 2, 'b1' to 6.
If there was anything wrong with the loc, it would complain and return -1.
I used a similar test against the string colnum "123456" for validating the column.
Your set of 'ifs' would have worked, except that the number in in of singapore casinos pros cons and examples is still a string, but you try to use it in math.
Didn't you try to test your function?
Otherwise, it would look to see if the card at idx was already face up.
If it was already face up, it would complain and return False.
If it was face down, it would turn it face up and return True.
It didn't really do much additional testing as the loc's came from words and letters games successful calls to doFlip.
It would then compare the string stored in each of the Ruta objects to see if they matched.
If they matched, it returned True.
If it didn't match, it turned both cards back to face down and returned False.
The wlist you see in drawboard, doflip and docompare is passed to those functions from the main.
The main 'owns' the list of Ruta objects.
In main it is called liobj.
Inside the functions, they call it wlist.
I wrote this before i saw your latest answer.
And im at school waiting for a tutor to help me!
Skall returnera False om kortet redan är faceup eller om platsen är fel.
Om korten matchar så returneras True Om korten inte matchar så vänds korten nedåt och returnerar False if wlist loc1.
This should only happen once.
When you call drawBoard, you should only pass liobj: drawBoard liobj drawBoard should NOT attempt to fill the wlist, it is already full.
It would accept A9 for example.
It also has a problem with coordinates that do not have a number as the second digit, 5C for example which is invalid, but shouldn't cause your program to exit.
In my version, doFlip called decode, I didn't call decode from the main, but either implementation works.
One of the locations either doFlip or words and letters games needs to confirm that the card they select is face down.
It would be bad form to let them pick the same card twice.
Now it finally works!!!!!
Havent sorted out the invalid inputs yet.
So for now the player have to write like 'A 1', what and where could i fix it so http://inallcasinobitcoin.top/and/carlos-and-charlies-las-vegas.html user can write both a and A, aswell as A1 without the space.
I know its supposed to be like.
I know how to put.
I was waiting for 1.
Skall returnera False om kortet redan är faceup eller om platsen är fel.
If we use that: def decode loc : Funktion för att översätta user input från A4 till listindex.
Just wanted to let you know that I'm finished with the program!!
Think i got it all right for now.
Got to show my program at 2pm, which is in 2 hrs time.
I might do that later, but i am well happy and ladders slots online a B or C!
To get a B i have to be able to have words with different lengths, and if im not mistaken thats exactly what i can do!
Thanks a bunch for all your interest in my programming.
Skall returnera False om kortet redan är faceup eller om platsen är fel.
Please be thoughtful, detailed and courteous, and be sure to adhere to our.
Can someone help me?
I can't figure out why this won't work.
Any help would be appreciated!
Imports System Imports System.
Text Module Module1 Dim Notes As String Dim Choice As String Dim.
I have two forms the first FrmRecipe.

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C# Hangman, check if whole word matches - Stack Overflow

Off-Topic Discussion / Let's play the cat-censorship game! page 1 • inallcasinobitcoin.top

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